

Mauro : Actually, most of the inspiration for the setting has come from non-videogames. I know the setting is totally different but they inspired many gameplay decisions.ĬSH: Any non-videogame inspirations? Books, TV, film? Bladerunner’s a gimme but what else are we looking at? Also Diablo 2, the Baldur's Gate saga, and Divinity Original Sin 2. What were the videogame inspirations behind BioSynth? Guessing Fallout & Wasteland – anything else? but we can't talk about them yet.ĬSH: Sounds great! Red Faction introduced me to destructible objects in gaming and – provided they’re implemented well – I’m a huge fan. I know it sounds bold, but we have some cooler destructible objects. The reality is that the exploding barrels are the only type of interactions that we're sharing with DOS. We have seen a comparison to Divinity Original Sin because we mentioned environmental interactions after we showed an exploding barrel. What else can you tell us? Any key gameplay features that sets BioSynth apart from all the other CRPGs out there?

I watched the trailer after we spoke last and I can see the game’s an isometric turn-based RPG. Of course, this also means that you'll have to find who is responsible for your troubles.ĬSH: Mysterious. The reason? Who knows? You'll have to find out what's going on and fight for your survival. Mauro : The main character is an ordinary person who notices something quite strange: someone is hunting him/her. We have a big variety in BioSynth!ĬSH: So we have synths, robots, and humans trying to survive in some sort of dystopian/apocalyptic environment. The second fact means that are lots of cool robot characters. The first fact means that the world is in chaos – the only two laws are money and power.
#Neptunes game free
Most of the nations on the planet are gone, and robots are on par with people (same rights and a free will). There are also some post-apocalyptish environments. a whole continent invested a huge amount of resources into it – and as a result they can do some incredible things. Genetics is a crucial science in BioSynth. For example, as we show more about the game, you'll notice many biopunk aspects. Sure, there are implants and many other cyberpunk elements. Let me clarify that: Sci-Fi, not strictly cyberpunk. Mauro : BioSynth: Rising is a classic RPG in a Sci-Fi setting. and one year later here we are :-) We have most of the development covered now but we plan on hiring outside help for localization and voice acting.ĬSH: Sounds like the right team for the job. While developing the game, I also started looking for teammates. and in the summer I started BioSynth: Rising. after the initial horrible feelings, I started looking at the event as an opportunity. When COVID arrived in the spring of 2020, I ended up jobless. Most of the team has worked in the industry either for some companies or as a freelancer. These attributes allow for a great work environment, which makes everyone give their best. When considering new team members we look at quite a few aspects, not just skills and experience! For example, passion, a sense of respect for the job and for others, and communication skills all play a big role. Everyone has at least a few years of experience in his/her specialty and a great passion for their job. Mauro : At the moment the team consists of 9 people, all from Italy. Both the developer and the game only appeared on my radar recently, so here we shed some light!ĬSH: I only discovered Neptune Games and BioSynth: Rising very recently – and with a Twitter account less than a year old, I’m guessing there’s probably quite a few people out there who haven’t heard of either yet. Joining me today is Mauro D'Andrea from Neptune Games, a budding new developer working on their ambitious debut game, a CRPG called BioSynth: Rising. Interview by Chris Picone, 1 5 September 2021
